#ifndef FOREGROUND_H
#define FOREGROUND_H

#include "ActorFrame.h"

#include <vector>


class Song;
/** @brief Foreground in front of notes while playing. */
class Foreground: public ActorFrame
{
public:
	~Foreground();
	void Unload();
	void LoadFromSong( const Song *pSong );

	virtual void Update( float fDeltaTime );
	virtual void HandleMessage( const Message &msg );

protected:
	struct LoadedBGA
	{
		Actor			*m_bga;
		float			m_fStartBeat;
		float			m_fStopBeat;
		bool			m_bFinished;
	};

	std::vector<LoadedBGA>	m_BGAnimations;
	float m_fLastMusicSeconds;
	const Song *m_pSong;
};

#endif

/*
 * (c) 2004 Glenn Maynard
 * All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
